Amari and the Great Game (Supernatural Investigations Book 2)

Reading Level
Grade 8
Time to Read
7 hrs 24 mins
TOC
44 Chapters

Reading Level

What is the reading level of Amari and the Great Game ?

Analysing the books in the series, we estimate that the reading level of Amari and the Great Game is 7th and 8th grade. Readers on Amazon consider it readable at 3 - 7 Grade Level.

What age is Amari and the Great Game suitable for ?

Readers of age 8 - 12 years will enjoy Amari and the Great Game .

Expert Readability Tests for
Amari and the Great Game

Readability Test Reading Level
Flesch Kincaid Scale Grade 8
SMOG Index Grade 10
Coleman Liau Index Grade 19
Dale Chall Readability Score Grade 7

Reading Time

7 hrs 24 mins

How long to read Amari and the Great Game (Supernatural Investigations Book 2)?

The estimated word count of Amari and the Great Game (Supernatural Investigations Book 2) is 110,825 words.

A person reading at the average speed of 250 words/min, will finish the book in 7 hrs 24 mins. At a slower speed of 150 words/min, they will finish it in 12 hrs 19 mins. At a faster speed of 450 words/min, they will finish it in 4 hrs 7 mins.

Amari and the Great Game (Supernatural Investigations Book 2) - 110,825 words
Reading Speed Time to Read
Slow 150 words/min 12 hrs 19 mins
Average 250 words/min 7 hrs 24 mins
Fast 450 words/min 4 hrs 7 mins
Amari and the Great Game (Supernatural Investigations Book 2) by B. B. Alston
Authors
B. B. Alston

More about Amari and the Great Game

110,825 words

Word Count

for Amari and the Great Game (Supernatural Investigations Book 2)

432 pages

Pages
Hardcover: 432 pages
Paperback: 432 pages
Kindle: 430 pages

11 hours and 55 minutes

Audiobook length


Table of Contents

There are 44 chapters in Amari and the Great Game . We have listed them below.

Cover
Title Page
Dedication
Contents
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Chapter 19
Chapter 20
Chapter 21
Chapter 22
Chapter 23
Chapter 24
Chapter 25
Chapter 26
Chapter 27
Chapter 28
Chapter 29
Chapter 30
Chapter 31
Chapter 32
Chapter 33
Chapter 34
Chapter 35
Chapter 36
Acknowledgments
About the Author
Copyright
About the Publisher

Description

Sequel to the New York Times bestseller Amari and the Night Brothers!Artemis Fowl meets Men in Black in this magical second book in the New York Times and Indie bestselling Supernatural Investigations trilogy—perfect for fans of Tristan Strong Punches a Hole in the Sky, the Percy Jackson series, and Nevermoor.After finding her brother and saving the entire supernatural world, Amari Peters is convinced her first full summer as a Junior Agent will be a breeze.But between the fearsome new Head Minister’s strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton’s curse steadily worsening, Amari’s plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She’s got enough to worry about!But her refusal allows someone else to step forward, a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will become the Night Brothers’ successor and determine the future of magiciankind.The Great Game is both mysterious and deadly, but among the winner’s magical rewards is Quinton’s last hope—so how can Amari refuse? Read more