Death Weavers (Five Kingdoms Book 4)

Reading Level
Grade 3 - 7
Time to Read
8 hrs 25 mins

Reading Level

What is the reading level of Death Weavers ?

Readers on Amazon consider it readable at 3 - 7 Grade Level.

What is the Lexile Measure of Death Weavers ?

A popular method used by schools to measure a student reader’s ability is Lexile level or a Lexile Measure. The Lexile Level of Death Weavers is 580L .

What age is Death Weavers suitable for ?

Readers of age 8 - 12 years will enjoy Death Weavers .


Reading Time

8 hrs 25 mins

How long to read Death Weavers (Five Kingdoms Book 4)?

The estimated word count of Death Weavers (Five Kingdoms Book 4) is 126,015 words.

A person reading at the average speed of 250 words/min, will finish the book in 8 hrs 25 mins. At a slower speed of 150 words/min, they will finish it in 14 hrs 1 mins. At a faster speed of 450 words/min, they will finish it in 4 hrs 41 mins.

Death Weavers (Five Kingdoms Book 4) - 126,015 words
Reading Speed Time to Read
Slow 150 words/min 14 hrs 1 mins
Average 250 words/min 8 hrs 25 mins
Fast 450 words/min 4 hrs 41 mins
Death Weavers (Five Kingdoms Book 4) by Brandon Mull
Authors
Brandon Mull

More about Death Weavers

126,015 words

Word Count

for Death Weavers (Five Kingdoms Book 4)

512 pages

Pages
Hardcover: 512 pages
Paperback: 528 pages
Kindle: 529 pages

13 hours and 33 minutes

Audiobook length


Description

Trapped in a world where magic is powerful and dreams are real, Cole’s epic adventure continues in book four of the New York Times bestselling “fanciful, action-packed adventure” series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series.Cole is about to face his biggest peril yet. Since arriving in the Outskirts, Cole and his friends have fought monsters, challenged knights, and battled rampaging robots. But none of that has prepared them for Necronum. In this haunting kingdom, it’s hard to tell the living from the dead, and secret pacts carry terrifying risks. Within Necronum lies the echolands, a waystation for the departed where the living seldom venture. Still separated from his power, Cole must cross to the echolands and rely on his instincts to help rescue his friends. With enemies closing in, Cole risks losing everything to find the one thing that might save them. Read more