Analysing the books in the series, we estimate that the reading level of Game Changer: The Story of Pictionary and How I Turned a Simple Idea into the Bestselling Board Game in the World is 6th and 7th grade.
Readability Test | Reading Level |
---|---|
Flesch Kincaid Scale | Grade 5 |
SMOG Index | Grade 8 |
Coleman Liau Index | Grade 7 |
Dale Chall Readability Score | Grade 6 |
The estimated word count of Game Changer: The Story of Pictionary and How I Turned a Simple Idea into the Bestselling Board Game in the World is 73,935 words.
A person reading at the average speed of 250 words/min, will finish the book in 4 hrs 56 mins. At a slower speed of 150 words/min, they will finish it in 8 hrs 13 mins. At a faster speed of 450 words/min, they will finish it in 2 hrs 45 mins.
Game Changer: The Story of Pictionary and How I Turned a Simple Idea into the Bestselling Board Game in the World - 73,935 words | ||
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Reading Speed | Time to Read | |
Slow | 150 words/min | 8 hrs 13 mins |
Average | 250 words/min | 4 hrs 56 mins |
Fast | 450 words/min | 2 hrs 45 mins |
for Game Changer: The Story of Pictionary and How I Turned a Simple Idea into the Bestselling Board Game in the World
Inventing Pictionary, one of the bestselling board games of all time, began with one small simple step. Game Changer is the story of how a twenty-three-year-old waiter from Seattle had the outrageous dream of beating industry giants Milton Bradley and Mattel at their own game. With no experience, Rob Angel used his guts, drive, and intuition to create one of the most beloved board games of all time: Pictionary. Rob did it his way. He produced the first 1,000 games by hand in his tiny one- bedroom apartment, disrupted the market by selling to nontraditional retail outlets, and did countless demonstrations at the bottom of the escalator at Nordstrom a store with no game department. Anything to succeed. Getting there wasn't easy; as the Pictionary creator, Rob had to navigate his way through production mishaps, cash flow troubles, and countless copycats trying to scratch their way past his game. Still, within three years, Pictionary became the bestselling board game in North America, and shortly after, the world. When Mattel acquired Pictionary in 2001, a staggering 38,000,000 games had been sold in 60 countries. In Game Changer, Rob shares the remarkable inside story of how, as the inventor of Pictionary, he turned a simple idea into an iconic global brand by breaking rules and breaking records, never giving up or giving in, and working harder when most would walk away all while having the time of his life. Candid and compelling, Game Changer is as much a captivating memoir as it is a blueprint to personal and professional success. For entrepreneurs and C-Suite executives, people searching for guidance on how to start a business, or who simply love a great business story, Game Changer is an inspirational read by the creator of Pictionary — one of the world's most beloved board games.