The estimated word count of Night School: A Jack Reacher Novel is 121,985 words.
A person reading at the average speed of 250 words/min, will finish the book in 8 hrs 8 mins. At a slower speed of 150 words/min, they will finish it in 13 hrs 34 mins. At a faster speed of 450 words/min, they will finish it in 4 hrs 32 mins.
Night School: A Jack Reacher Novel - 121,985 words | ||
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Reading Speed | Time to Read | |
Slow | 150 words/min | 13 hrs 34 mins |
Average | 250 words/min | 8 hrs 8 mins |
Fast | 450 words/min | 4 hrs 32 mins |
for Night School: A Jack Reacher Novel
#1 NEW YORK TIMES BESTSELLER • THE BLOCKBUSTER JACK REACHER SERIES THAT INSPIRED TWO MAJOR MOTION PICTURES AND THE STREAMING SERIES REACHER “Another timely tour de force . . . The taut thriller is textbook [Lee] Child: fast-paced and topical with a ‘ripped from the headlines’ feel.”—Minneapolis Star-Tribune It’s 1996, and Reacher is still in the army. In the morning they give him a medal, and in the afternoon they send him back to school. That night he’s off the grid. Out of sight, out of mind. Two other men are in the classroom—an FBI agent and a CIA analyst. Each is a first-rate operator, each is fresh off a big win, and each is wondering what the hell they are doing there. Then they find out: A Jihadist sleeper cell in Hamburg, Germany, has received an unexpected visitor—a Saudi courier, seeking safe haven while waiting to rendezvous with persons unknown. A CIA asset, undercover inside the cell, has overheard the courier whisper a chilling message: “The American wants a hundred million dollars.” For what? And who from? Reacher and his two new friends are told to find the American. Reacher recruits the best soldier he has ever worked with: Sergeant Frances Neagley. Their mission heats up in more ways than one, while always keeping their eyes on the prize: If they don’t get their man, the world will suffer an epic act of terrorism. From Langley to Hamburg, Jalalabad to Kiev, Night School moves like a bullet through a treacherous landscape of double crosses, faked identities, and new and terrible enemies, as Reacher maneuvers inside the game and outside the law. Read more