Pure Invention: How Japan's Pop Culture Conquered the World

Time to Read
7 hrs 20 mins

Reading Time

7 hrs 20 mins

How long to read Pure Invention: How Japan's Pop Culture Conquered the World?

The estimated word count of Pure Invention: How Japan's Pop Culture Conquered the World is 109,895 words.

A person reading at the average speed of 250 words/min, will finish the book in 7 hrs 20 mins. At a slower speed of 150 words/min, they will finish it in 12 hrs 13 mins. At a faster speed of 450 words/min, they will finish it in 4 hrs 5 mins.

Pure Invention: How Japan's Pop Culture Conquered the World - 109,895 words
Reading Speed Time to Read
Slow 150 words/min 12 hrs 13 mins
Average 250 words/min 7 hrs 20 mins
Fast 450 words/min 4 hrs 5 mins
Pure Invention: How Japan's Pop Culture Conquered the World by Matt Alt
Authors
Matt Alt

More about Pure Invention: How Japan's Pop Culture Conquered the World

109,895 words

Word Count

for Pure Invention: How Japan's Pop Culture Conquered the World

11 hours and 49 minutes

Audiobook length


Description

The untold story of how Japan became a cultural superpower through the fantastic inventions that captured—and transformed—the world’s imagination. “A masterful book driven by deep research, new insights, and powerful storytelling.”—W. David Marx, author of Ametora: How Japan Saved American StyleThe Walkman. Karaoke. Pikachu. Pac-Man. Akira. Emoji. We’ve all fallen in love with one or another of Japan’s pop-culture creations, from the techy to the wild to the super-kawaii. But as Japanese media veteran Matt Alt proves in this brilliant investigation of Tokyo’s pop-fantasy complex, we don’t know the half of it. Japan’s toys, gadgets, and imaginary worlds didn’t merely entertain. They profoundly transformed the way we live. In the 1970s and ’80s, Japan seemed to exist in some near future, gliding on the superior technology of Sony and Toyota while the West struggled to catch up. Then a catastrophic 1990 stock-market crash ushered in the “lost decades” of deep recession and social dysfunction. The end of the boom times should have plunged Japan into irrelevance, but that’s precisely when its cultural clout soared—when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Pokémon and Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products made Japan the forge of the world’s fantasies, and gave us new tools for coping with trying times. They also transformed us as we consumed them—connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japanese ingenuity remade global culture and may have created modern life as we know it. It’s Japan’s world; we’re just gaming, texting, singing, and dreaming in it.