Analysing the books in the series, we estimate that the reading level of The Dream Architects: Adventures in the Video Game Industry is 7th and 8th grade.
Readability Test | Reading Level |
---|---|
Flesch Kincaid Scale | Grade 8 |
SMOG Index | Grade 11 |
Coleman Liau Index | Grade 9 |
Dale Chall Readability Score | Grade 6 |
The estimated word count of The Dream Architects: Adventures in the Video Game Industry is 87,420 words.
A person reading at the average speed of 250 words/min, will finish the book in 5 hrs 50 mins. At a slower speed of 150 words/min, they will finish it in 9 hrs 43 mins. At a faster speed of 450 words/min, they will finish it in 3 hrs 15 mins.
The Dream Architects: Adventures in the Video Game Industry - 87,420 words | ||
---|---|---|
Reading Speed | Time to Read | |
Slow | 150 words/min | 9 hrs 43 mins |
Average | 250 words/min | 5 hrs 50 mins |
Fast | 450 words/min | 3 hrs 15 mins |
for The Dream Architects: Adventures in the Video Game Industry
The inside story of the booming video game industry from the late 1990s to the present, as told by the Managing Director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed: Revelations). At Massive Entertainment, a Ubisoft studio, a key division of one of the largest, most influential companies in gaming, Managing Director Polfeldt has had a hand in some of the biggest video game franchises of today, from Assassin's Creed to Far Cry to Tom Clancy's The Division, the fastest-selling new series this generation which revitalized the Clancy brand in gaming.In The Dream Architects, Polfeldt charts his course through a charmed, idiosyncratic career which began at the dawn of the Sony PlayStation and Microsoft Xbox era -- from successfully pitching an Avatar game to James Cameron that will digitally create all of Pandora to enduring a week-long survivalist camp in the Scandinavian forest to better understand the post-apocalyptic future of The Division. Along the way, Polfeldt ruminates on how the video game industry has grown and changed, how and when games became art, and the medium's expanding artistic and storytelling potential. He shares what it's like to manage a creative process that has ballooned from a low-six-figure expense with a team of a half dozen people to a transatlantic production of five hundred employees on a single project with a production budget of over a hundred million dollars. A rare firsthand account of the golden age of game development told in vivid detail, The Dream Architects is a seminal work about the biggest entertainment medium of today.