Thud!: A Novel of Discworld

Reading Level
720L Lexile
Time to Read
6 hrs 32 mins

Reading Level

What is the Lexile Measure of Thud!: A Novel of Discworld?

A popular method used by schools to measure a student reader’s ability is Lexile level or a Lexile Measure. The Lexile Level of Thud!: A Novel of Discworld is 720L .


Reading Time

6 hrs 32 mins

How long to read Thud!: A Novel of Discworld?

The estimated word count of Thud!: A Novel of Discworld is 97,805 words.

A person reading at the average speed of 250 words/min, will finish the book in 6 hrs 32 mins. At a slower speed of 150 words/min, they will finish it in 10 hrs 53 mins. At a faster speed of 450 words/min, they will finish it in 3 hrs 38 mins.

Thud!: A Novel of Discworld - 97,805 words
Reading Speed Time to Read
Slow 150 words/min 10 hrs 53 mins
Average 250 words/min 6 hrs 32 mins
Fast 450 words/min 3 hrs 38 mins

More about Thud!: A Novel of Discworld

97,805 words

Word Count

for Thud!: A Novel of Discworld

384 pages

Pages
Hardcover: 384 pages
Kindle: 416 pages

10 hours and 31 minutes

Audiobook length


Description

It's a game of Trolls and Dwarfs where the playermust take both sides to win ...It's the noise a troll club makes when crushingin a dwarf skull, or when a dwarfish axe cleavesa trollish cranium ...It's the unsettling sound of history aboutto repeat itself ... THUD!It's the most extraordinary, outrageous,provocative, insightful, and keenly cutting flightof fancy yet from Discworld's incomparablesupreme creator ... Terry PratchettCommander Sam Vimes of the Ankh-Morpork City Watch admits he may not be the sharpest knife in the cutlery drawer—he might not even be a spoon. But he's dogged and honest and he'll be damned if he lets anyone disturb his city's always-tentative peace—and that includes a rabble-rousing dwarf from the sticks (or deep beneath them) who's been stirring up big trouble on the eve of the anniversary of one of Discworld's most infamous historical events.Centuries earlier, in a gods-forsaken hellhole called Koom Valley, a horde of trolls met a division of dwarfs in bloody combat. Though nobody's quite sure why they fought or who actually won, hundreds of years on each species still bears the cultural scars, and one views the other with simmering animosity and distrust. Lately, an influential dwarf, Grag Hamcrusher, has been fomenting unrest among Ankh-Morpork's more diminutive citizens with incendiary speeches. And it doesn't help matters when the pint-size provocateur is discovered beaten to death ... with a troll club lying conveniently nearby.Vimes knows the well-being of his smoldering city depends on his ability to solve the Hamcrusher homicide without delay. (Vimes's secondmost-pressing responsibility, in fact, next to being home every evening at six sharp to read Where's My Cow? to Young Sam.) Whatever it takes to unstick this very sticky situation, Vimes will do it—even tolerate having a vampire in the Watch. But there's more than one corpse waiting for him in the eerie, summoning darkness of the vast, labyrinthine mine network the dwarfs have been excavating in secret beneath Ankh-Morpork's streets. A deadly puzzle is pulling Sam Vimes deep into the muck and mire of superstition, hatred, and fear—and perhaps all the way to Koom Valley itself. Read more